Eran Limor
3D Artist and Animator


    • 6+ years of accrued experience in freelancing and contract work, doing 2D and 3D art and animation.
    • Experienced with the majority of the 3D pipeline, including: modeling, texturing, rigging, UV mapping, animating, lighting, and rendering.
    • Experienced with asset management and animation in several different programs, including Adobe Photoshop, Adobe Flash, Unity, Spine, and more.

Programs used:

    • 3D imaging: Autodesk Maya, ZBrush
    • Adobe: Photoshop, Illustrator, Flash, After Effects, Dreamweaver
    • Game Dev kits: Unity, Unreal 4, and various free software
    • Other software: Spine (2D animation), MagicaVoxel, and more


    • 2015-present; Arizona State University Online
                                   Technological Entrepreneurship and Management (BA/S)
    • 2009-2010; Center for Digital Imaging Arts (CDIA) at Boston University, Waltham, MA
                                    Certificate in 3D Animation

Work Experience:

  • 2013-2016; Freelance (Giant Fox Studios)
    • 2D Animation: Worked in Adobe Photoshop, Flash, Spine, and Unity. Responsibilities included: creating art assets and animating 2D characters.
    • 3D Art and Game Design: Worked in Unity, Adobe Photoshop, and Autodesk Maya. Responsibilities included: designing escape games for mobile and computer devices; creating art assets for the games; providing 3D models with animations for mobile games.
    • Projects worked on:
      • Gamester (2D Mobile)
      • Galaxy Blast (3D Mobile)
      • Mystery 3D Escape Series (3D Prerendered Mobile)
      • ...and more!
  • 2011; Freelance (Why Am I Still Sick? – Richard Longland)
    • 3D Art: Worked in Autodesk Maya. Responsibilities included: composing a short visual animation displaying how biofilm can affect health; modeling various aspects of human anatomy, including body, organs, blood vessels, and teeth; texturing assets to simulate X-Rays; and animating and rendering the process following a narration.
  • 2010-2011; More Than Gaming, LLC.
    • 3D Art and Animation: Worked in Unreal Development Kit and Autodesk Maya. Responsibilities included: modeling character assets from reference; rigging those models; and animating various cycles and actions for each rig.
  • 2010; CDIA 3D Animation Practicum
    • Lead Animator: Worked with the VHL Family Alliance ( to create an educational animation using Autodesk Maya. Responsibilities included modeling several aspects of human anatomy, including organs and veins, rendering, setting up lights and cameras, and reviewing the final productions and animations with the rest of the team.

Other Experience:

  • 2017; Freelance (self-employed)
    • Juggled many projects while meeting clients’ needs. Primarily 2D Art.
  • 2014, 2015; Global Game Jam (48 hour)
    • 2015; Team Lead for a group of three to make a 2D Twitch-based interactive game and tool using a C# framework. 
    • 2014; Lead Artist for a group of four to make a 3D game in Unity. Modeled, rigged, and animated assets in Maya. Composed music for the game using Fruity Loops.
  • 2013-2015; NHTI Game Jam (48 hour)
    • 2014, 2015; Lead Artist and Designer for a group of three to make a 2D point-and-click adventure. Sprited and animated all assets in Photoshop and Flash.
    • 2013; Lead Artist for a group of three to make a 2D side-scrolling game. Sprited and animated all art assets in Photoshop and Flash. 
  • 2012; SNHU Game Jam (24 hour)
    • 2012; Lead Artist for a group of two to make a 3D game in Unity. Modeled, rigged, and animated assets in Maya. Composed music for the game using Fruity Loops. Wrote story and game mechanics with the Lead Programmer.
    • 2012; Team Lead for a group of three to make a 2D game using Flash. Composed music for the game using Fruity Loops. Designed 2D assets, backgrounds, and illustrations, and wrote the story.
  • 2012; Game Jam (1 week)
    • Lead Artist for a group of three to make a 2D side-scroller in Flash. Modeled, rigged, and animated assets in Maya and prerendered them as sprites. Created backgrounds in Photoshop.
  • 2011; 48 Hour Film Festival (with Banded Light Productions)
    • Organized all film assets for easy access and illustrated fake newspaper clippings using Photoshop.